So I just finalized my entry into the Conflict Gt. Will be taking over for Matt from http://chaos-space-marines.blogspot.com/ who is unable to make it. Two other members of the Ordo Ineptus will also be in attendence, Bob and Lord Victor who's blogs are linked in my profile.
It is a 1750 point tournament and I will be using my Salamanders(or Shadow dragons) Space marines. Because its a tournament and I dont need to be nice to people that means that almost all the toys I enjoy taking will be in my list. This includes Vulkan and a large unit of sternguard in a drop pod. I dont have quite enough points to slip my other favorite the Ironclad drednoughts into the list, but oh well regular ones will have to do the job.
1748
Vulkan - 190
Sternguard - 6 combimeltas, 2 combiflamers, 2 heavy flamers, powerfist, drop pod- 370
Drednought -assault cannon, heavy flamer - drop pod - 160
Drednought - drop pod, heavy flamer- 150
Tactical Squad - flamer, multimelta, powerfist, drop pod - 230
Tactical Squad - melta, multimelta, combimelta, melta bombs, drop pod - 225
Tactical Squad - (8 men) powerfist, combiflamer - 173
Land Raider Redeemer - multimelta - 250
Its a heavy drop pod list with 5 pods. I hope to get second turn in order to hopefully get my opponent to deploy. Putting a whole army in reserve is a common tactic that people seem to think defeats the major threat of drop pod armies. But really it means that for the most part Ive forced you to play a style that doesnt work well for your army(unless of course youre a fast army that plays from reserves against most foes).
I dont deploy anything on the board no matter if I am going first or second. Even the Landraider and its tactical squad passengers gets placed into reserve. Vulkan rides with the sternguard to maximize their ability to desroy targets. The squad will split upon entry and target multiple heavy units of the enemy. The dreds are also part of this first turn alpha strike.
The tactical marines all get to arrive after some portion of the action has already taken place and the direction of the battle is more clearly developing. This lets me choose where they will be most helpful in either a fire support role or simply to grab objectives. The Ladnraider bound squad basically ensures that the objective closest to my table edge is mine to control. Because of the Redeemers overwhelming fire ability at close range it will be hard for any sort of unit to claim that objective from my tactical squad, which will not even have to get out of the Landraider to fulfill its main job.
I used a variation of this list at a recent larger tournament(2000pts) and it performed very well for me. Had I not made some errors in addition or over thought my final game I could have placed nearly at the top of the field. So I am fairly confident heading into this next event. As always hopefully the dice will be with me that day and I can draw some favorable match ups. Luck has a lot to do with how you do in the games.
Any thoughts, criticisms of the list are always welcome. Ill update any changes I make as the event date approaches(lists are due Jan 1st) and will try to get some pictures and battle reports up after the event itself.
edit-weapons change on dred, replaced combimeltas on sternguard, and removed powerfist on one tactical squad-Lord Victor was right I was getting away from some of my standard stuff