My goal for the event was to test out the Deathjester, and the clawed fiend unit as well as the large jetbike squad.
I played 3 games, against Chaos, Grey Knights and Necrons.
In the game against Chaos I flew over a demon prince with the bikes and did 2 wounds... and then they lost combat over several turns to 5 marines.... epic fail. The Clawed fiends charged that wounded demon prince and finished him off over 2 turns. THen they multicharged a bit too much and failed epically and fled, so mixed review.
I still managed to win that game with 6 kill points to 4 largely based on the power of the larger beast pack that ate through a khorne beserker squad, a Demon Prince and an Obliterator. The Harlequins also did fairly well both denying kill points and contributing a bit of firepower.
In the Grey Knight game the Bikes shot and killed a Dreadnought and then did well moving about and immobilizing another tank. The Clawed fiends were largely useless in this game. The Harlequins were again nice, sitting midfield and applying pressure. And then when his landraider moved too close they wrecked it with melta pistols and charged a small paladin squad and did enough wounds to win combat slightly.
In Game 3 against the Necrons the Bikes again shot down a vehicle early. The Clawed fiends werent even able to get on the field before the game was over.
So overall in the testing the Clawed fiends will get dropped easily. The bikes were usually effective best as a 2 melta lance unit. While the extra bodies are useful for taking hits I think Ill try them simply as a small 6 man dual lance unit, as my friend Bob usually does.
Game 5 I was playing Ben Mohile. Mission was to get 2 scoring units you had to choose before hand into your opponents deployment zone.
Ben's list can be found online Im sure. it had 2 command barges, 3 min units of scarabs, 3 units of spyders, and 4 units of immortals.
Ben spawned scarabs turn 1, and used one unit of 6 to get a first turn charge on my archon hoping to delay my ability to deploy the portal. Well suffice it to say that a +1 str archon with a huskblade laughs off that few scarabs.
Turn 1 I moved up with the bonus of a 5" consolidate after that aforementioned combat... and I placed the portal.... oh wait thats what I should have done. I chose to charge some spyders instead for sport. Basically the rest of the game came to just us playing for fun. I still pressed him as best I could and had some slim chances of drawing late but they dwindled as they should have. Unmolested Ben did manage to spawn enough scarabs to exauhst the supply he had brought with him. And then in a late combat I broke his previous combat resolution record. I won a combat against scarabs by 38.
However I felt badly that I had given such a good player a lame duck game. To this day I can not say why I didnt put the portal out. As you can see in every other battle report involving this army turn 1 is pretty much a no thought process of moving up and placing that little 3" template, there is really no other choice turn 1 other than losing.
So game 2 came and I was on table one. And surprise surprise so were Grey Knights. Now the tournament scene is all grumble grumble about the knights, but my Dark Eldar tend to like seeing them across the table. Talos's eat Dreadnoughts with no combat arms, I have a lot of cheap invulnerable saves in close combat, Drahzar and the Archon are I7 so go before Halberds. Lots of little things that tend to go in my favor. Now the fight is still tough because the Grey knight units are so strong, but Id rather play them then things like daemons or even orks.
So game 1 of Templecon arrived bright and early Saturday morning. After saying hello to the people I knew I moved to check the pairings. I groaned when I saw my first round matchup would be Nick Nanavanti. Nick is a great player who I have had the pleasure of playing before, he groaned at having to play me as well, apparently he had gotten very little sleep the night before and hadn't expected to see myself or any other good players at the venue.