Monday, July 9, 2012

6th edition and back to the Blog

So 6th edition is here and things have changed a lot.

I was in a bit of initial depression about the total nerf bat leveled on my webway dark eldar.... still stings.  But out of the ashes of despair I have risen up on the wings of the immortal Vect, and the rise of haywire.

Got my first games in with the edition and I have to say that with the amount of haywire attacks that dark eldar can get they can really clean up vehicles.

In 2 turns my 3 talos killed a landraider with ease, something that would only have been a pipedream in the last edition.  And with many units capable of carrying the grenades no vehicles are safe.  Not only will dark eldar grenade units rip vehicles apart on the charge but each can now toss a grenade at times too.  And so far I have been unable to find anything that keeps me from tossing said grenades at flyers as well... obviously needing 6's to hit.

So thats my initial thought to start.  Ill start posting up what Im toying around with in terms of lists... and they all involve Vect right now, and hopefully some battle reports soon, after I finish off 5th edition with a bang down at the ATC this weekend.

Tuesday, February 28, 2012

February 25th Grim Tournament: Game 3

The last game was against a buddy Jeff and his test list for the Colonial in March.



10 Paladins

10 Paladins

Monday, February 27, 2012

February 25th Grim Tournament: Game 2

Game 2 this past weekend was against my friend Brandon and his Space Wolves.

Sunday, February 26, 2012

February 25th Grim Tournament: Game 1

Went to an 1850pt Tournament this past weekend. Was looking to test out my ever changing Kabal for Adepticon. Here is what I went with after the drop:

Monday, February 20, 2012

Local Event this past weekend: 1250pts

So I drove down to Stratford Ct, to the Gaming Etc for their 1250pt tournament this past saturday.

I brought this list:

Archon - huskblade, combat drugs, clone field, webway portal - 160

5 Wyches - haywire grenades - 60

5 Wyches - haywire grenades - 60

5 Wyches - haywire grenades - 60

7 Harlequins - shadowseer, death jester, 2 fusion pistols, 4 kisses - 202

5 Beast Masters - 8 Razorwing flocks, 5 Kymerra - 240

3 Beast Masters - 3 clawed fiends - 156

9 Reaver Jetbikes - 2 heat lances, 1 blaster, 3 cluster caltrops, leader with venom blade - 312

My goal for the event was to test out the Deathjester, and the clawed fiend unit as well as the large jetbike squad.

I played 3 games, against Chaos, Grey Knights and Necrons.

In the game against Chaos I flew over a demon prince with the bikes and did 2 wounds... and then they lost combat over several turns to 5 marines.... epic fail. The Clawed fiends charged that wounded demon prince and finished him off over 2 turns. THen they multicharged a bit too much and failed epically and fled, so mixed review.

I still managed to win that game with 6 kill points to 4 largely based on the power of the larger beast pack that ate through a khorne beserker squad, a Demon Prince and an Obliterator. The Harlequins also did fairly well both denying kill points and contributing a bit of firepower.

In the Grey Knight game the Bikes shot and killed a Dreadnought and then did well moving about and immobilizing another tank. The Clawed fiends were largely useless in this game. The Harlequins were again nice, sitting midfield and applying pressure. And then when his landraider moved too close they wrecked it with melta pistols and charged a small paladin squad and did enough wounds to win combat slightly.

In Game 3 against the Necrons the Bikes again shot down a vehicle early. The Clawed fiends werent even able to get on the field before the game was over.

So overall in the testing the Clawed fiends will get dropped easily. The bikes were usually effective best as a 2 melta lance unit. While the extra bodies are useful for taking hits I think Ill try them simply as a small 6 man dual lance unit, as my friend Bob usually does.

Monday, February 13, 2012

Sunday, February 12, 2012

Templecon 2012: Game 5

Game 5 I was playing Ben Mohile. Mission was to get 2 scoring units you had to choose before hand into your opponents deployment zone.

Ben's list can be found online Im sure. it had 2 command barges, 3 min units of scarabs, 3 units of spyders, and 4 units of immortals.

Ben spawned scarabs turn 1, and used one unit of 6 to get a first turn charge on my archon hoping to delay my ability to deploy the portal. Well suffice it to say that a +1 str archon with a huskblade laughs off that few scarabs.

Turn 1 I moved up with the bonus of a 5" consolidate after that aforementioned combat... and I placed the portal.... oh wait thats what I should have done.
I chose to charge some spyders instead for sport.
Basically the rest of the game came to just us playing for fun. I still pressed him as best I could and had some slim chances of drawing late but they dwindled as they should have.
Unmolested Ben did manage to spawn enough scarabs to exauhst the supply he had brought with him. And then in a late combat I broke his previous combat resolution record. I won a combat against scarabs by 38.

However I felt badly that I had given such a good player a lame duck game. To this day I can not say why I didnt put the portal out. As you can see in every other battle report involving this army turn 1 is pretty much a no thought process of moving up and placing that little 3" template, there is really no other choice turn 1 other than losing.

Thursday, February 9, 2012

Templecon 2012: Game 4

So day two dawned bright and early. Found myself sitting still in second by a few scarce points over the third place person. And on table 1 with me was my friend Alex and his pink necrons.

Tuesday, February 7, 2012

Templecon 2012: Game 3

Shhh... there be orks about.

Templecon 2012: Game 2

So game 2 came and I was on table one. And surprise surprise so were Grey Knights. Now the tournament scene is all grumble grumble about the knights, but my Dark Eldar tend to like seeing them across the table. Talos's eat Dreadnoughts with no combat arms, I have a lot of cheap invulnerable saves in close combat, Drahzar and the Archon are I7 so go before Halberds. Lots of little things that tend to go in my favor. Now the fight is still tough because the Grey knight units are so strong, but Id rather play them then things like daemons or even orks.

Templecon 2012: Game 1

So game 1 of Templecon arrived bright and early Saturday morning. After saying hello to the people I knew I moved to check the pairings. I groaned when I saw my first round matchup would be Nick Nanavanti. Nick is a great player who I have had the pleasure of playing before, he groaned at having to play me as well, apparently he had gotten very little sleep the night before and hadn't expected to see myself or any other good players at the venue.

Friday, February 3, 2012

Templecon Here We Come!

Whats that in the distance... a peaceful Victorian home, it must be the Templecon convention.

Sunday, January 29, 2012

Conflict 2012: Game 3

Game 3 I sadly have no pictures again. Usually I feel that I have plenty of time to snap shots between turns. I dont know what it was about Conflict this year, but I felt rushed. It may have been the unfamiliarity I have with Tyranids. Unlike my drop pod Marines, which I know inside and out, or my Dark Eldar which are more fire and forget the Tyranid list I was playing required a lot more thought power.

Saturday, January 28, 2012

Templecon is a Week away

We're back....

Conflict 2012: Games 1 and 2

Game 1 I played Matthew Bennet and his wonderfully eclectic Grey Knights army. He had Draigo, and only one Dreadnought, he had a few strike squads, a Purgation squad, Paladins and a Storm Raven.

We were playing 3 objectives.

Wednesday, January 18, 2012

Conflict 2012

The Conflict Gt has a special place in my heart. Two years ago it was our groups first major foray into a large Grand Tournament. So this year was my third straight year attending. The first year I took 7th with my Space Marine Salamanders, and last year finished 4th with those marines again.

But this year I took a whole new tool to the game. Not my awesome Dark Eldar but a totally new project that from Christmas to mid January I toiled over on my painting table. Tyranids!!

Tyranids are kinda low on the power totem pole, with most people dismissing them totally in events that include Grey Knights and Dark Eldar. But they have some fun things and some really cool models.

So I went into list design with two things in mind. One I had 22 Space hulk Genestealers so would like to use most of those to keep costs down to an extent(lol). And Two I think that Lictors have some of the coolest models in the range and would love to use as many of them as possible.

With those things in mind it starts to become pretty obvious that Im heading to another mainly reserves based army. Both my Drop Pod Marines, and my Webway Dark Eldar are built this way, and I think the style is something I really gravitate towards.

To go along with this I looked into Mawlocs. What I see with people taking Trygons is that they pop up but are run away from and/or shot down before they can kill even a single model. Mawlocs arent nearly as good in a straight fight as Trygons, but their ability to hit people with a template when they arrive, and burrow back to safety, combined with hit and run helps keep them alive longer.

Early playtesting had me running loads of regular stealers, but I kept finding them dying but Broodlords are great. I adjusted to change some of the regular stealers to Ymgarls, and cut down to small Broodlord led squads of troop stealers.

The Hq slot was another struggle. Really I almost wouldnt want one at all. But since I had to take one the Hive Tyrant ended up being my choice. He is super expensive especially once you add wings, and hive commander. And two devourers. But he fits well with the reserve style.

Anyway here is the list. Im going to follow it up with some rough reports... didnt take too many pictures. I ended up the event 7th overall, 5th in battle points with 3 wins, 2 draws, and a loss.

Hive Tyrant - 2 twin linked devourers, hive commander, wings - 285

8 Ymgarls - 184

3 Lictors - 195
3 Lictors - 195

5 Genestealers + Broodlord with scything talons - 132
5 Genestealers + Broodlord with scything talons - 132
4 Genestealers with scything talons + Broodlord with Scything talons - 126

4 Tyranid Warriors - death spitters, adrenal glands - 160

Mawloc - 170
Mawloc - 170