Anyway game 1 was against Dan and his Battlewagon orks.
His List was 4 battlewagons, 3 with 20 man boy units with a powerklaw nob. A big nob unit with a mek with a Kustom force field. He had a second mek with a shokk attack gun, and 2 10 man loota units, and 2 large gretchin squads.
My list:
Vulkan - 190
Master of the forge - power weapon - 115
Tactical Squad - melta bomb, rhino - 130
Scout Squad - combi melta - 85
Ironclad Dreadnought - meltagun, heavy flamer, 2 HK missiles, drop pod - 200
Ironclad Dreadnought - meltagun, heavy flamer, 2 HK missiles, drop pod - 200
Ironclad Dreadnought - meltagun, heavy flamer, 2 HK missiles, drop pod - 200
Ironclad Dreadnought - heavy flamer, heavy flamer, 2 HK missiles, drop pod - 205
Dreadnought - assault cannon, twin linked auto cannon, drop pod - 160
Dreadnought - assault cannon, twin linked auto cannon, drop pod - 160
Land Speeder - multimelta, heavy flamer - 70
Land Speeder - multimelta, heavy flamer - 70
Land Speeder Storm - multimelta - 65
First mission was a spearhead deployment. With a mix of capture control and seize ground. That is we first placed 5 objectives like seize ground with a changed 8" closeness limit. And then during deployment each also placed a home base marker in our deployment zone. On turn 3 we would roll a dice for each objective and on a 5+ it was real and anything less it wasnt, aside from the base objectives which would remain real all game.
So I won the roll to go first and took first turn. You can see the pictured deployment here, for both armies. I also outflanked my scouts on foot, and had my marines riding in from reserves in their rhino with Vulkan and the master of the forge.
Here you can see as my forces start to move out on turn 1.
My speeders shuffled for firing lanes. The scout speeder failed to do anything to the immobilized wagon.
Vulkan, and the marines, as well as my last dreadnought and empty pods came in here. The dual flamer dreadnought blew away another group of orks. I had set up my other dreadnoughts to destroy the last battle wagon and then hopefully have vulkan and the master of the forge flame the contents.... however I forgot that plan halfway through the shooting phase and instead shot my fresh Ironclad at his nob unit nearby. My shooty dreads then failed to kill the wagon leaving vulkan and the master hanging. One dread assaulted it to lock its movement but still failed to damage it.One shooty dread took shots at the wagon... doing nothing again, while the other set up and charged the boyz hoping to tie them down for a turn.
The other Ironclad joined into Vulkan's assault. Killed a few nobs, and Vulkan passed 2 more instant death saves, and the nobz broke, but strangely didnt get swept.
With good consolidation moves and the living of my other assaulting dreadnought I had once again blocked the pivoting of his battle wagon.
So turn 4 and Dan's nobz have to keep fleeing, his battle wagon moved forward to threaten the middle. His boyz beat my shooty dreadnougt down in the bottom left and consolidated to try and escape Vulkan and the Ironclad. More boyz died and were quickly closing in on losing their fearless in the top.
On my turn 5 Vulkan and the master of the forge burned down the 14 remaining orks, and the Ironclad wrecked his last battle wagon. Stormbolter fire proved too much for gretchin and we called the game as the last of his scoring units fled from my dreadnoughts and were cut down.
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